Voice Pack Overview
Voice packs are the bread and butter of The Choicer Voicer. All game modes make use of them in some way. Every voice pack is a collection of audio samples. The better the player is at impersonating those samples, the better their scores will be.
Voice packs go in the packs_voice folder in the game files, which can be accessed from the main menu.
Creating a voice pack:
- Add audio files to a folder. That's it. It will work with just that.
- The audio files can be WAV, MP3, or OGG, and must be less than 60 seconds long.
Normalize your audio volume. Loud is better than quiet. The scoring algorithm struggles with small waveforms, so players are more likely to get frustrated with packs that have quiet audio clips.
Voice Pack Editor
Since version 0.5.0, there is a metadata editor available in-game. Launch The Choicer Voicer, and go to "Extras" from the main menu, then "Edit Voice Packs & Clip Metadata". There, you can edit the data of your voice packs:
- Assign images to each sample on a case-by-case basis.
- Add captions to samples.
- Tag samples to help players sort which kinds of samples they want to perform from your pack.
- Add data specific to dub packs.
- Assign an icon to represent your voice pack visually.
- Add a subtitle that displays underneath the pack name, when selected.
- Change the name displayed for the voice pack (by default, it uses the name of its folder).
- Add the names of contributing authors. Users can search through their voice packs by author name.
- Give a description or readme to your pack.
Advanced Knowledge
- You can assign a "filler image" to voice packs. All audio clips that don't have an image specified for them will default to the filler image. You can add this to your pack by naming an image file _pack_filler_image. Alternatively, audio clips will use _icon as filler as well.
- You may also assign an image by giving it the same name as an audio clip. Example: an audio clip with the name my_clip will automatically use the image named my_clip, if it exists.