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STUDIO CONTENT PACKS

Studio Pack Overview

Studio packs change the environment where the game show takes place. They're used in the standard game mode and the Twitch panelist voting mode.

Studio packs go in the packs_studio folder in the game files, which can be accessed from the main menu.

Studio model

A custom model isn't required for a studio pack, but it is the main purpose. Once you create a model, export it as a .glb or .gltf file, and name it model. Your model will replace the default when you play game shows.

Note: The larger your model file size, the longer it will take the game to load. Studios with a lot of vertices may take multiple seconds to load into the game.

Getting started with a model

You may be wondering how to properly size your model. A template .glb file is generated when you create a new studio folder in-game. This template shows the size and positions of the judges, contestants, and three screens. None of the objects in the template are required for your model to work properly.

Additional studio assets

Studio music

By default, game shows will use the default track composed by AzureOtsu. If you want to use your own music, include an audio file that's WAV, MP3, or OGG, and named music_studio.

Score screen background

The background for the contestant score screen can be replaced with a custom video. To do this, include an OGV video file named screen in your studio pack. The video will play on a loop and be muted.

"Absolute" score image

When the player earns a very rare score of 6/5 on a performance, the judge screen will show an image declaring it an "absolute" match. This image can be changed by including a PNG or JPG file in your studio pack named absolute_image. Note that absolute images from judge packs will take priority over ones from studio packs.

Studio config

The colors of the audio recording overlay can be edited in the in-game Customization Menu.

Advanced: The entire music track loops by default. To set a loop point for your music, edit music_studio_loop_start in the studio config file. If your music file is WAV, this start point should be the starting sample. If your music file is MP3 or OGG, this start point should be the starting time, in seconds.

Advanced: The studio has lighting that it includes by default. If your model has its own lighting, change the value use_builtin_light to false in the studio config file.