Player Modpacks Guide (v0.4):
Player modpacks allow you to create custom contestants that appear during gameplay. You can choose their name, image, and audio reactions.
Structure
Player modpacks are stored in the "packs_player" folder within the game directory. To create a new pack, you can either create a new folder within "packs_player", or you can get started with the "Add New Pack" button in the in-game Customization Menu. When you create a new player modpack in-game, it creates a new pack that has all the default values.
Please be aware that the player modpacks file structure is expected to change significantly in v0.5
Customization Options
Player Image
The game will look for an image named "player" in your modpack to use as the player image. Supported image formats are PNG, JPG, and WEBP, in that order (animation formats are not natively supported by the game engine). The player image is not scaled, so you can make your players as large or as small as desired. It is recommended that you make the player image at least 1000 pixels tall.
Player Name
The player's name can be specified on the Overview page in Player Customization in-game. Note that the name of the player modpack (the folder) is not the same as the player's actual name.
Player Colors
Players have two customizable colors assigned to them. These colors are used for the contestant podium and their individual score screen.
Introduction Text
Special text is displayed when the player is introduced as a contestant. This text can be customized on the Details page in Player Customization in-game. A preview of the text formatting is shown beneath the input box.
Voice Lines
The formatting for the player voice lines depends on the version of the game being played.
Version 0.4.12 and Earlier
In these versions, the player has three audio files:
- "talk_greet": Plays when the host introduces the player.
- "talk_upset": Plays when the player gets a score of 0 for a round, gets a score of 1 for a round, or loses the game.
- "talk_cheer": Plays when the player ges a score of 4 for a round, get a score of 5 for a round, or wins the game.
The game looks for these three audio files within the player modpack. If they do not exist, nothing will play. Valid audio file types are WAV, MP3, and OGG, in that order.
Version 0.4.13 and Later
In this version, a new experimental section of v0.5 has been backported. Each reaction is now its own "slot" and can have an audio file assigned to it. The default format for this change mirrors the old version, in order to maintain compatibility.
There are nine slots in total:
- Six slots for reaction to a round score of 0, 1, 2, 3, 4, or 5.
- One slot for the player's introduction greeting.
- One slot for the player's losing reaction.
- One slot for the player's winning reaction.
How to use:
- Add the audio files you want to use into your player modpack.
- In-game, go to the Details page of Player Customization.
- Each reaction has its own text field next to it. Type the file name of your audio that you want assigned to each.
- Once you've typed the file name, press the play button next to it to test it. If the text turns red, it means the audio file failed to load or does not exist.
You can leave a slot empty, and nothing will play for that slot. You can also assign an audio file to multiple slots.